01
The student’s theme and preferences
It begins with the student. Each one has a chosen narrative theme,
one of four (Action, Adventure, Exploration, or Mystery), and a
set of interests on file: favorite books, shows, and activities.
StoryPath uses both to shape the storytelling. A lesson on the
same math skill becomes a different story for a student who loves
space than for one who loves horses. The skill being taught does
not change; the world it is taught inside does.
02
Inside a lesson
A lesson is built by LessonSmith, and it teaches the way a story
does. The story unfolds around the student, poses challenges
along the way, and rewards the work: collectibles the student
can spend later, and a new chapter of their own story. The story
branches as the lesson goes, and which way it turns follows from
how the student answers, so the path through it is shaped by
their own work.
The challenge in a lesson is calibrated to the student. StoryPath
can run Adaptive, adjusting to how a student is performing, or an
educator can pin a student Above or Below their grade level,
setting the difficulty deliberately for that one student.
03
The curriculum behind it
Underneath the stories is StoryPath’s curriculum, a fixed
and defined structure. It is organized into units, and a unit
holds a library of skills, the specific things a student is meant
to learn, mapped to the Common Core State Standards and the C3
Framework. A grade is a set of units, and the full skill map runs
to over 500 skills across Grades 1–5.
A unit also has exams, one per subject. Exams are the measurement
side of StoryPath, separate from the storytelling. An exam samples
skills from across the unit to check how well a student has
learned them, and StoryPath generates each one fresh, so no two
are identical.